Task:
Users picked a small goal that involved a task/assignment they needed to complete on their computer and wrote it down. They worked on it for 20 minutes straight without taking a break or getting distracted. At the end, they were to take a break and do a relaxing activity of their choosing. In the end, we asked them to reflect on the goal they set to see if they completed it.
First User Test Reflection:
Overall we found that the navigation and style of our App was pleasing to our users. They were all able to set a goal, work on it for the specified amount of time, and take the break time activity that was suggested to them. However, they all had difficulty understanding the meaning of “break time suggestion” on the set up screen, made mistakes in navigating back to the timer page, and needed a reminder of their goal during the work session.
Changes we made prior to running the next test:
Making the goal setting input text box bigger, rewording the break time suggestion input to be easier to understand without explanation, changing the “no” button on the break time screen to “start another session?” to prevent navigation errors, adding the inputted goal to the timer page to give a reminder, and creating better overall styling to the App. Our users expressed that the App design looked extremely basic overall and lacked some continuity. We added our App logo, and better style to the colors/typography of each page to create a more polished design.
Justification for changes:
The timer page contains the main functionality of our App. We wanted to see if having the goal reminder on this page prevented users from navigating away from the App and getting distracted while they are working, thereby leading to higher rates of goal completion. In addition, we wanted to see if displaying “Keep going! You can do this!” further motivated users to keep working.
Second User Test Reflection:
We learned about the efficacy of our two variant designs from A/B testing. According to Google Analytics, people stayed on our App longer when they were viewing the second version of the App, which we interpreted as them spending more time working towards completing their goal.
User Testing
Feedback + A/B Testing